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Call of Cthulhu Keeper Decks are designed to provide in-game resources, handy references, and information. Human-Seeming Avatar Forms Aku-Shin Kage Black Pharaoh (also Set, Tezcatlipoca,Thoth) Bloated Woman Green Man (also Jack OLantern) Horned One (also Dark One, Devil, Pazzuzu) Queen in Red (also Nefertiti*) Shugoran Skinless One Tick Tock Man Powers Hunting Horrors: the Black Pharaoh is always accompanied by two (normally invisible) hunting horrors. Not all products are in all warehouses. Certain scholars claiming to have deciphered the language of the elder things state that Ubbo-Sathla was brought to Earth by the Old Ones before they were struck down by the Elder Gods, although no named Old Ones are mentioned, leaving some to speculate that perhaps Great Cthulhu and its kin brought this entity with them from Xoth. roll average STR 8D105 220 CON 8D105 220 SIZ (8D10+6)5 250 DEX 2D6+65 65 Average Hit Points: 19 Average Damage Bonus (DB): +1D6 Average Build: 2 Move: 1D101 Aura Strangeness abounds. See how the fleshy substance quivers and ripples, and how it oozes and flows, its course conscious and bearing intent. No ratings or reviews yet. The whispers appear to arise from tales of German settlers to Australia in the early 19th century, who are said to have brought with them a seed of a Great Old One that was nurtured and grew into what they call the Eye of Intoxicating Tears. How intelligent is a Mythos god? For it is said, the playscript hides secrets that reveal wondrous promises for those who recognize the majesty and splendor of the King. With over 250 entries to inspire countless adventures. These powers have been bestowed by the entity upon the cultist or follower. Of course, such talk continues to be academic and unrooted in anything resembling fact. They will continue to risk losing Sanity each time until they have made five successful consecutive Sanity rolls, whereupon the effect of the Sign diminishes. Atlach-Nacha, the spider god Sanity Loss: 1/1D10 Sanity points Magic POW: 150 Magic Points: 30 Spells: all Contact spells; others as the Keeper desires. Fighting 100% (50/20), damage 2D10+2D6 or transportation (see above) Armor None. Dark From: at a cost of 3 magic points per round, a cultist may transform their body, becoming an incorporeal dark cloud, able to pass like the air through gaps and cracks. Thoughts of deep and dark things lurking in the depths may plague the dreams of those somehow touched by Ghizguth. Either way, that persons mind becomes infected with the Mythos, which eats away at their morals and reason, changing their mind and shaping it to better receive more of these messages, and ultimately opening that person to an onslaught of alien wisdom that no human mind can withstand or contain. Often regarded as avatars, these other forms appear to have gathered their own mythologies and lore, building a complicated web of connections that seem to all push forward this Old Ones agenda in differing ways. Encounters Contact with Idh-yaa on Earth is rare, and, if at all, probably comes via cultist interaction, a reference in a tome, or when viewing the night sky. Tales describe Gnophkehs as being entombed in ice in the Northern Hemisphere, possibly in Iceland or, more likely, Greenland. Those engulfed are immediately sent to another place, world, or dimension, from which they rarely return. Other names: the Howler, Mind Eater, the Silent Shouter, the Wailer. Anyone who drinks the wine may be contacted by the deity, who may send visions or messages (Sanity loss may apply), and can also compel that individual to enact its wishes if they fail a POW roll. Before advanced rot sets in, the possessed may go about society performing tasks in the service of Tulzscha (although it must cover its eyes, which are burned away at the point of possession, leaving empty sockets that glow with a faint green light). If bursting after six or more months, the organic matter takes on a more horrific form, appearing to have vestigial human-like (though clearly not human) limbs, provoking a Sanity roll (1D6/1D10 loss) and inflicting 1D6+2 damage. Otherwise, it may use hands, feet, or face tentacles to kick, swipe, or strike twice a round against specified targets. While no one is certain of all of the forms these artifacts take, some have been described as medallions depicting the Great Wind-Walker on the obverse, with the reverse showing strange sigils or the text of an unknown language. Usually, humans call upon Azathoth by accident and thereby unwittingly bring disaster and horror. Victims who fail an Extreme CON roll suffer an agonizing death 1D100 minutes later, unless a speedily administered First Aid or Medicine roll at Hard difficulty is made, which negates death but leaves the victim with the permanent loss of 2D10 points of CON (Extreme success negates all such damage). Most in the vicinity will feel an otherworldliness overcome their senses and a frightening cold reaching into them, while harsh lights of changing colors confuse and distract. EverythingChaosium has put out for 7th edition has been simply amazing. Almost fish-like did it swim through the air, while on land it used four great tentacular arms, each ending in a star-like hand or claw, to drag itself about with rapid motion. At other times, Han can produce 1D100 such flying and crawling monsters to impede or attack targets nearby, with each inflicting 1 damage per round (well protected targets may resist this damage for 1D6 rounds, but then the creatures find ways through or between to bite flesh). This mental contact begins as dreams and waking hallucinations about an awful deed that must be performed or else some hideous (possibly defined or undefined) doom shall befall the affected person. The size and sight of Gnophkehs are liable to cause a person to see themselves as prey and fodder for the god, and their own weakness magnified by its clear physical prowess. According to their responses on the post, the book is in final layout with the PDF due out at the end of June. Great Old Ones Lesser Old Ones Outer Gods Avatars Elder Gods Unique Beings That is not dead which can eternal lie, And with strange aeons even death may die. These matters are meant to be beyond humanitys understanding, so to define them too closely can prove counterproductive. This is a hoax perpetrated by the "Simon" hoax edition of the Necronomicon which combines elements of Sumerian mythology and the Lovecraft myths. At the culmination of the festival, all eyes turned toward the strange pylon-like structure as the moons light shone down on to its crystal lens. If reduced to zero hit points, in human form, the monstrous form bursts forth (at full hit points) and proceeds to attack anything nearby, fighting for a few rounds before dissolving into the ground. The downside of consumption is an erosion of Sanity, with 1D10+10 Sanity points lost. In many ways, this avatar appears to embody the elemental ferocity of the Great Wind-Walker, an unrestrained, primal, and ultimately unstoppable force. While the Brotherhood of the Black Pharaoh is aware and venerate the Beast, it is a separate order, known as the Brotherhood of the Beast who are considered to be the primary followers, believing themselves to be superior and older than the Black Pharaohs worshippers. Aura Death and darkness pervade anything influenced by this deity, be they people, objects, or places. If the POW roll is fumbled, periods of brooding introspection while awake haunt the victim, each lasting 1D10 minutes. Of course, such tactics cannot end well for those involved should Cyegha temporarily break free of its wards and seek retribution. Other names: Beast of the Labyrinth, the Lurker Below, Great Pale One. Pass Through Angles: able to travel between points through sharply angled matter (corners and so on). Look in Da Curated Archive for the "Nu-SR - OSR Adjacent RPG" trove. Remember that you get the PDF when getting the physical copy. What can or cant hurt this Deity? Pagans and others have venerated and made human sacrifices to the Green Man throughout history, with sacrifices (benign or otherwise) made during harvest and spring festivals, requesting and giving thanks for bountiful crops; presumably, some of these groups knew they were worshipping this form of Nyarlathotep, while the beliefs of the majority were unconnected to the Mythos. Only by removing/ killing the parasite can the human regain control of their own body. In folklore, such offspring have often been described as changelings (theWechselkind of German lore, the Boginki of Poland, and the Bortbyting of Scandinavian legend, to name but three), with such unexpected births attributed to fairies and evil spirits. The Keeper may use this to fuel what the investigators see or experience. (Great Old One) First, a dark shadow appeared, consuming all light. When the growth is complete, in a night or two, the spine drops off, leaving a livid wound that does not bleed and from which emanates a network of red lines. In addition, Aforgomon is capable of moving at speeds beyond the comprehension of humanity. If a host body is killed, Nyarlathotep is driven out and reverts to its current avatar form. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. If you don't want it in your own setting just let your players know. Despite such events, some rural communities continued to secretly worship Gol-goroth, though any significant cult of the deity had, by this time, already died out. Whether this control remains, or whether its effect has caused these humans to retain some reverence for the entity is unknown. Each pseudopod has a reach of 80 yards/meters, and each may attack a different opponent or be used to outnumber the same opponent. It reforms in another shard within a body of water within 1D100 days. With over 250 entries to inspire countless adventures. Malleus-Monstrorum 7e Call of Cthulhu | RPGnet Forums. Witnessing the Green Man draining away the life of a victim costs each viewer 0/1D3 Sanity points. Each manifestation is characterized by its geographical location, with sandstorms in the desert, blizzards in the Arctic, and so on. If so, ask for a Luck roll from all, with the worst (highest) signifying who should attempt a Dodge roll to avoid instant death. She is an expert seductress, an intellectual genius, and a schemer. Such encounters appear random, although rumors exist of a certain calling ritual that may summon this avatar to open a way to other places in return for payment. Combat Attacks per round: 1 (engulf ) Engulfs target, who suffers 6D6 damage by electrocution; victim must succeed with combined CON and POW roll or dies from heart failure. Crush (mnvr): launches its mass of reaching tentacles at a target and envelopes, crushing the target to death (5D6 damage) before absorbing them. Inevitable destruction. Tail: the tail may injure those close together (within 5 yards/ meters of one another), causing 3D6 damage. Does it have a physical body? I hope the same effort goes into a book detailing monsters of the dreamlands. One might conjecture on the discovery of phantom or ghost ships, where no sign of the crew can be found, such as the Mary Celeste (1872) or the SV Carroll A. Deering (1921) found unmanned and derelict off the coast of North Carolina. Typically, such cults appear to be founded and led by one who is, in reality, a host for Eihorts brood. Those able to placate, navigate, or battle their way through its spawn may attempt to treat with Abhoth. Possible Blessings Sprout Tentacles: from face or body (costing 5 magic points), granting extra attacks (1D4+DB damage) and a Sanity roll (0/1D6 loss). It would seem that worshippers are usually solo players, isolated and reclusive types who may have come across fragments of knowledge pertaining to this Outer God in old tomes, or else in the whispered gossip of certain musicians circles. Through either its puppets or whispers, Bugg-Shash can impart the knowledge and means for otherwise hapless humans to summon it, allowing the entity a brief sojourn to our reality and to feed (usually upon the witless summoner). Note that a person (if surviving the first round) may be pulled free of the Old Ones touch by colleagues, halting the aging process (determine that characters new age by rolling 3D10+5 and adding the result to the characters current age). Plenty of horror can be had by having such entities employ a well-placed human as a host for a temporary possession, which makes for particularly terrifying and gruesome encounters. See Nyarlathotep: Avatar Profiles table for both humanoid and machine forms. Perhaps its prison walls are now so thin that its scream can reach across the Atlantic Ocean. The human Cthulhu Cult appears to be the most widespread and insidious cult devoted to the worship of the Old Ones. Encounters While this deity is rarely encountered, it may account for the disappearance of ships that stray too close to its resting place, or those who unwittingly cross into what it perceives as its domain. If reduced to zero hit points, the body possessed by Ygolonac crumples to the ground while the Old Ones mind returns to it lair. Combat Attacks per round: 2D4 (tentacle crush, grab, or swipe) May strike out with its tentacles or use them to grab and crush opponents. The truth of the matter remains, as ever with things concerning the Mythos, uncertain. The entitys communication appears to be psychic, with those receptive hearing a voice that promises great things if they can open a way to let the voice in. Sanity Loss: 1D8/2D10 Sanity points. Presumably, its earthly prison is situated in Central Europe. Whether this is accidental or a means for the Elder deity to appear before or communicate with humans without driving them insane is unknown. 85 CHAPTER 2 m a l GHIZGUTH that vexed and destroyed many, somewhat similar in scope to a meteorite smashing down into the sea. As its undead servants can pass as living for a number of years before decay wares away their bodies, they may go about in society unnoticed. If cured of the nightmares, subsequently seeing the same or another representation of the Old One automatically causes the nightmares to return, and the person in question must go through psychoanalysis again or find a means to destroy the image or object. Note that once a person has been bound to the artifact, the item may be touched by others with no harmful effect, although should the owner die or go to Ithaqua (somehow leaving the artifact behind), the next person to touch it will feel its effects and must attempt to resist them or fall under its spell. What description exists is fabrication and lies, but, with the lack of anything one might count as substantial, one is left with fragments. It is possible that the Old One can hurl pieces of itself outward beyond Mthuras atmosphere to float through space until they land like meteorites upon other worlds. Such people have probably already indulged in activities or taken an interest in what might be considered depraved activities, with Ygolonacs influence essentially driving them deeper into moral turpitude at the expense of their humanity. Lastly, an overwhelming feeling of everlasting antipathy swells, smothering other emotions, as the mind of the god radiates out its cosmic indifference underlined with hatred for all life. Monstrous Avatar Forms Ahtu Beast, The (also Faceless God) Black Bull (also Black Lion) Black Wind Bloody Tongue Crawling Mist Dark Demon (also Pazzuzu) Dweller in Darkness Father of Maggots Haunter of the Dark (also Fly-The-Light, Sand Bat, Lrogg) Kruschtya Equation Messenger of the Old Ones Small Crawler Wailing Writher Energy Blast automatic, damage 20 points Armor None. No single cult venerates the Horned One, although numerous groups may hold this figure as a symbol or icon within their devotions or magical practice. Hit Points: n/a Damage Bonus (DB): n/a Build: n/a Move: n/a Combat Attacks per round: n/a Chorazin has no physical attacks. Certainly, idols of an entity seemingly matching Ghizguths appearance have on occasion been found among deep one trinkets, usually in the form of gold jewelry. Ossadagowah 167 CHAPTER 2 m a l (or is confined) on Yrautrom, a planet orbiting Algol (the Demon Star) within the constellation of Perseus. Some scholars have suggested this lack of hatred for humanity is the root cause of the Great Division of the serpent people, where some broke with Yig to follow Tsathoggua. The Cult of Kukulcan (a Mesoamerican serpent deity) is sometimes associated with Yig, although some have decried this as wishful thinking and that this historical worship was at most akin to, rather than aligned to, Yig. While many tales of this latter form may, in the main, be nothing more than fanciful folklore, kernels can be found to suggest a darker truth. All other teammates must be careful not to damage the Monstrosity by more than 10% because you won't be able to complete the Penance. Despite such changes, Tulzscha is unable to move from the point of its summons/manifestation and is effectively immobile (in the void of space, it is free to move). Yhath Sanity Loss: 1D3/1D8 Sanity points to see Yhath. As mentioned, such cults may hide behind other guises, with only the true inner circle being cognizant of Ghatanothoa, working through masks purporting to hold other deities in regard while manipulating those around them to further their own agenda. Combat Attacks per round: 3 (crush, bash, swipe, kiss) Uses its body mass to swipe, bash, and crush opponents, or can utilize its kiss attack against up to three people per round (or a combination of kiss and other attack forms). Powers Gift of Truth: those who enter or are otherwise touched by the Sacred Light have the veils of earthly illusion and reality ripped apart, allowing cosmic knowledge to fill their minds. Within the text, Ossadagowah is described as the Star Demon that falls to the earth when called by evildoers to do their bidding and said to offer pacts in return for worship and blood. Sanity Loss: 1D8/4D10 Sanity points when encountering the Wailing Writher. - N NCTOSA & NCTOLHU Cult (Lesser Old Ones) Other than those within the Cult of Cthulhu, there appears to be little to no human-centered cults associated with Nctosa or Nctolhu. Sanity Loss: 1D8/2D10 Sanity points. 42 DEITIES OF THE MYTHOS BUGG-SHASH insane and they become vessels for Bugg-Shash to interact with our world. Cult Few humans worship Zu-che-quon and what groups exist are disparate and unconnected. It was many years and many people, and Im sure Ive forgotten some names: to those fine folks I sincerely apologize. Once hooked by this entitys sounds, a person either comes to worship it or descends into madness, or both. Increase of the Cthulhu Mythos skill by 3D10 points, with an associated and equal Sanity loss. Used with permission. A CON roll must be made each round that the image is seen; if failed, 3D10 points of DEX are lost as muscles stiffen and creeping paralysis begins. When the stars are not right, the Old Ones cannot live. Hold and Drain (mnvr): with success, the target is bitten by the circular mouth at the end of the gods face tentacle, which latches on and does not let go. Brand. Those who see it may be consumed by madness and destruction. Some relate this war to a theft of knowledge, the Old Ones wishing to be as the Elder Gods and supplant them in the cosmic order; however, I believe many of these tales to be apocryphal. the legionaries overcoming the horror with both sword and magic. Unfortunately, the accounts do not detail what from this magic took or how it was performed. Powers Cosmic Realignment: able to pull planets into new orbits, destroy planets, cause stars to die or be born, and any other number of cosmic phenomena. Some wizards summon Atlach-Nacha via elder ritesa dangerous approach, as it appears to hate leaving its eternal work of spinning. Those who suffer a loss of Sanity points from seeing the Yellow Sign are cursed; the next time they sleep they should make another Sanity roll and, if failed, they suffer terrible nightmares concerning the King in Yellow, Carcosa, and Hasturall costing further Sanity (1D4/1D8 loss). Regenerates 1D10 hit points for each magic point spent healing itself (death at zero hit points). Others conjecture that the deitys true prison is elsewhere in the stars, with the wizard Ooal-Phikir naming Arcturus, the brightest star in the Botes constellation, as the most likely candidate. 198 DEITIES OF THE MYTHOS SHUDDE MELL Aura Given that the Keeper of the Moon-Lens most likely manifests during Goatswood festivals, the atmosphere is likely to be lively and boisterous, although this probably changes to solemnity once the avatar arrives to take sacrifice. Some may hear Cthulhus dream-thoughts more clearly and, in their comprehension, fall utterly insane and descend into babbling incoherencies, while others find a truth in their insanity and, able to function within society, go on to seek out others like themselves or form their own cults devoted to Cthulhu. Whatever the case, Han appears to play some role in heralding an age of great suffering for humanity. TYPICAL PHYSICAL MANIFESTATIONS: NYARLATHOTEP Avatar: Human Form STR 80* CON 95 SIZ 80* DEX 90 Note: characteristics may vary above these typical values Hit Points: 17 Damage Bonus (DB): +1D4 Build: 1 Move: 12 Avatar: Monstrous Form STR 400 CON 250 SIZ 450 DEX 100 Hit Points: 70 Damage Bonus (DB): +10D6 Build: 11 Move: 16 Combat Attacks per round: 1 (unarmed or weapon) As a human, has the usual range of unarmed attacks open to humanoids. In addition, each chosen one knows 1D6 spells. Posted by Zackary Clarke on 10th Jul 2021. If reduced to zero hit point Shudde Mell bulk dissolves in the ground, burning through matter like a strong acid. Magic POW: 175 Magic Points: 35 Spells: Specialsee Powers, which mirror certain spell effects. Is it the spawn of another being? (Avatar) In all my years on the sea, I had never seen its like. If forewarned of possible future events, a cultist may possess one or two bonus die to affect rolls versus investigators, or may have a Luck score (based on POW) with which to adjust rolls to their favor. Regenerates 30 hit points per round (death at zero hit points). Through such encounters, Lilith may impart information, request action, or strike fear (with associated Sanity costs). The body mass usually is crafted to appear rubbery or rugose, with some idols detailing curious growth or warts, and possessing prodigious claws or hands on hind and fore feet. A number of recipients presume they are the recipients of visions sent by divine beings, while some seem able to perceive the truth, leading them to start cults or join with others who share their new-found beliefs. It is not beyond the bounds of belief to suppose that such an endeavor shall be enacted by human pawns, deluded and enthralled by the whispered promises of the Crawling Chaos. 126 Powers Beguiling Glamor: may (at will) appear in human form, usually a stunningly attractive individual (Lilith seems to predominantly take a female form). This may be a simple matter of light versus darkness, although one would suspect this division and animosity are born out of deeper and perhaps hidden considerations. Malleus Monstrorum Standard Edition The Malleus Monstrorum Slipcase Set Malleus Monstrorum Compiled by Scott David Aniolowski and released in 2006, this is the latest monster book for the game, and the largest as well. Encounters Those caught in or meddling with time (such as casting spells such as Time Gate) may encounter Aforgomon, either directly or as it passes through time streams between dimensions. There does not appear to be an organized cult of the Green Man, with most groups working in isolation. Likewise, the Sumerian deity, Ereshkigal is thought by a few scholars to be a humaninspired personification of Quachil Uttaus, although some oppose this line of thought as pure hokum. This Old One is said to manipulate time and space: able to control the flow of time forward and backward, able to manipulate matter to move or be transported through the fibers of space, and capable of just as easily creating and destroying matter. Yolanda: a tall and slender human female, with an oval face and possessing luminous gray eyes. Each piece may be regrown into the Old One over the course of one million years. While such communication doesnt target specific individuals, the messages may carry layers of meaning to those already aware of or linked in some manner to these Old Ones; thus, the pair may send out directions to devoted cultists and so on. Combat Attacks per round: 5 (strike, crush) Cyegha tends to float or drift over an area, randomly picking targets to crush with its tentacles. Crush (mnvr): rolls its bulk up into a ball, much like an armadillo, providing not only all-round protection from its armor-like scales but also allows it to roll about, crushing those within 20 yards/meters who are unable to Dodge out of the way (7D6 damage). Powers Shadow Form: at a cost of 10 magic points, able to change into a shadow-like form, allowing it to disappear in darkness and then reform (at no additional cost) to surprise (or delight). beings may attach themselves to (or be entwined with) the unconscious minds of other alien races. No human cults exist on Earth at this time, but it is feasible to expect some folk (perhaps those with associations to Great Cthulhu) to come to know the deity and, in so doing, begin to worship what they might consider to be the wife of Cthulhu and mother of the star-spawn. It is said factions exist with the cult, with some groups permitting only true ghouls into their ranks, as they consider human-turned-ghouls to be a lesser breed, while others embrace those that were once human with open claws. Check out our current Pendragon products. Alternatively, may smash into opponents with its bulk. Its eyes are inhuman, possessing the horizontal pupils of a goat, its ears are pointed, and two horns rise above its brow. In certain texts, the entity is said to be locked outside of our universe, able to spy and monitor, but unable to directly interact unless summoned by a resident of this reality. Powers Animate Corpse: may animate corpses by immersing them in its slimy excretions; simply moving over dead bodies allows Bugg-Shash to cover them in slime and bring them to undead life. instead. Possible Blessings Alien Wisdom: implantation of cosmic knowledge (Cthulhu Mythos skill points) and spells (e.g. Their lore and statistics updated and revised for the Call of Cthulhu 7th edition game(andPulp Cthulhu). The deity may appear in 1D4 days if the affected person succeeds in a POW roll (if they have any Cthulhu Mythos skill points, add these to POW, and roll against the combined value). Fighting 80% (40/16), damage varies (see above) Grab (mnvr) 80% (40/16), held (see above) Armor None. High ranking cultists may undergo a literal baptism of fire, immolating themselves for a brief period to prove their devotionwhile the outcome is death for many, some survive, hairless and disfigured, and more deeply devoted than before. Believed to have been spawned or created by Yibb-Tstll (according to the Necronomicon), this faceless and batwinged entity is considered by some to be a Lesser Old One, although some resist this classification and describe it as a unique and particularly large specimen of a nightgaunt. If true, this may throw doubt upon the theories surrounding Tindalos and its terrifying inhabitants. The radius of the Great Old Ones zone of cold is 1 mile per magic point it expends, and the effect lasts for 1 hour per magic point expended; Aphoom Zhah is always at the center of the coldness. Combat Attacks per round: 1 per two rounds (energy blast) Prefers to utilize the ever-present hunting horrors rather than personally engage in combat. "An old school game with rules-light mechanics designed for the kind of game play popular in the early days of role-playing games. Thus, the onion skin approach to mystery building is best employed here, driving the investigators to uncover deeper and more terrifying clues as they go, until they become aware of what lurks at the center of the horror unfolding around them. Indeed, it is though the avatar and those in its proximity are contained within a sphere outside of time, as beyond this barrier life seems to move at an alternating rapid and slower pace. Whether the form is drawn from the mind of the viewer or drawn from the collective unconscious of the species is uncertain, and must in theory work in much the same manner as the entity known as Bast: as thought-forms manufactured from the primal essence or true-form body of these Elder beings. Daoloth, render of the veils Sanity Loss: 1D10/1D100 Sanity points in the first round the god is visible to the eye; every round thereafter automatically lose 1D10 Sanity points while nearby. Spells: while the Skinless One has access to any spells desired by the Keeper, the following spells are particularly suitable Armor None. It is understood PROFILE: THE HAUNTER OF THE DARK Sanity Loss: 1D6/1D20 Sanity points to see the Haunter of the Dark. If reduced to zero hit points, the King in Yellow vanishes in a blinding yellow-white flash of brilliant light. Immune to mundane weapons (incl. Minecraft Skin.